Prompt

Continuation from the exact previous frame. The shot begins with the same closed Orc fist. The fist opens naturally and reveals a dagger already resting inside the palm. The dagger is positioned correctly for immediate use, with the handle aligned toward the Orc's fingers and the blade pointing forward. The weapon must be held according to real knife-handling mechanics and real-world physics. The Orc immediately wraps his fingers around the handle and establishes a proper throwing grip. The dagger is firmly secured in his hand before any throwing motion begins. The Orc performs a fast, decisive throwing action. The shoulder, elbow, wrist and fingers move in proper sequence. The release point is realistic and physically correct. The dagger leaves the hand because of the throwing motion, not because it floats, teleports or slides away. The dagger travels forward at high speed with believable momentum. Its orientation remains consistent with a professional knife throw. The blade leads the trajectory and the flight follows realistic physics. The camera instantly switches to a dynamic tracking shot positioned directly behind the flying dagger, following its path through the forest. The dagger cuts through smoke, fog and darkness. Trees rush past. Motion blur is realistic and cinematic. Less than a second after release, a steel longsword suddenly enters the frame from the side at extreme speed. The sword intercepts the dagger in mid-air before it can travel further. The collision is violent and immediate. The sword strikes the dagger's blade with perfect timing. A bright burst of realistic sparks erupts from the impact point. The impact completely stops the dagger's forward momentum and deflects it away from its original path. The dagger is knocked downward and spins uncontrollably toward the forest floor. The camera follows the dagger briefly as it crashes into the ground and slides across dirt and leaves. Everything must obey real-world physics: proper grip, proper throwing mechanics, proper release, realistic momentum, realistic collision, realistic metal impact, realistic weapon handling. No floating weapons. No incorrect knife grip. No delayed actions. No exaggerated spinning. No cartoon animation. No game-like movements. No magical effects. Photorealistic. Live-action movie quality. Hollywood dark fantasy cinematography. Natural motion capture performance. Realistic weapon choreography. Realistic cinematic action sequence.

video

Gemini Omni Image to Video

Gemini Omni Image to Videovideo:gemini-omni-image-to-videoImage to video
Jun 16, 2026, 09:57 AM

Settings

Provider
Gemini Omni Image to Video
Model
video:gemini-omni-image-to-video
Created
Jun 16, 2026, 09:57 AM
Credits
30
Mode
Image to video
Aspect ratio
16:9
Resolution
480p
Duration
10s
Reference images
Reference images 1

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